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|Session Name:||Math for Game Programmers: Linear Algebra Upgraded|
|Company Name(s):||Terathon Software|
|Track / Format:||Programming|
|Overview:||In this talk, Eric Lengyel discusses some oft-ignored nuances of linear algebra in games, including vector/antivector disambiguation and row/column storage and multiplication issues. He will also show how to upgrade your C++ math library with some nice tricks, such as affording swizzle notation ala shading languages (e.g. vec.xy *= scale) and allowing matrix rows to behave as vectors even under column-major storage.|