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The Number One Educational Resource for the Game Industry

Session Name:

Math for Game Programmers: Linear Algebra Upgraded

Overview:

In this talk, Eric Lengyel discusses some oft-ignored nuances of linear algebra in games, including vector/antivector disambiguation and row/column storage and multiplication issues. He will also show how to upgrade your C++ math library with some nice tricks, such as affording swizzle notation ala shading languages (e.g. vec.xy *= scale) and allowing matrix rows to behave as vectors even under column-major storage.

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  • GDC 2018
  • Eric Lengyel
  • Terathon Software
  • free content
  • Programming
  • Programming