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Session Name:

Getting Explicit: How Hard is Vulkan Really? (Presented by Khronos Group)


Are explicit GPU APIs difficult to use? Dustin is a non-graphics programmer from id Software who recently ported DOOM 3 to Vulkan. Come hear his experience in working with the API. This presentation will be followed by a panel discussion looking at the challenges of Vulkan, as presented by developers with real issues in the industry. Attendees should come armed with thoughts and questions.

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  • GDC 2018
  • Matthaus G. Chajdas
  • AMD
  • Arseny Kapoulkine
  • Roblox
  • Dustin Land
  • id Software
  • Alon Or-bach
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  • free content
  • Programming
  • Programming