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Session Name:

The Story of 'Luna': Designing Accessible PC and VR Experiences

Overview:

PC games are established (and therefore lucrative), but VR, AR and MR experiences are clearly the future. Why not build your next title for both audiences? This talk will explore design challenges and solutions faced while developing 'Luna' for both PC and VR players.

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  • VRDC @ GDC 2018
  • Robin Hunicke
  • Funomena
  • free content
  • Game VR/AR
  • Virtual / Augmented Reality