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|Session Name:||'Destiny 2': Linear Music in an Open World|
|Speaker(s):||C Paul Johnson, Skye Lewin, Michael Sechrist|
|Company Name(s):||Trigger Volume, Inc., Bungie, Bungie|
|Track / Format:||Audio|
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|Overview:||When designing the score and musical approach for 'Destiny 2', the audio team confronted the challenges of scope and scale that have become familiar to developers of open world games. In this session, the speakers will talk about how their team tackled those challenges while maintaining their quality bar, minimizing repetition, and maintaining dramatic linearity in their score.|