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|Session Name:||The Audio Journey of 'Rocket League': From Side Project to Blockbuster|
|Track / Format:||Audio|
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|Overview:||The audio and soundtrack of 'Rocket League' is unlike few others in the gaming industry today, and it is now quite different from what the Psyonix team launched with in July 2015. This session will take attendees through the history and development of the audio in 'Rocket League', and focus on supporting not only a games-as-service model, but a title that is continuously evolving and growing to the next tier. The talk will also cover the "help and hurt" of various ways of approaching music and sound design.|