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The Number One Educational Resource for the Game Industry

Session Name:

Audio Bootcamp XVII: Talking about Talking: Recording and Producing Well Crafted Dialogue


This session will summarize techniques for making quality dialogue in games in an efficient way, from the recording process to the editing and mastering stages. The speakers will discuss topics such as using different microphones to simulate different environments (close up LDC, long range shotgun), recording techniques to minimize the tedium of file labeling and organization, getting performances that make sense in the non-linear game environment (script formatting and directing techniques) and mastering perceptual loudness to ensure that characters who are existing in the same scenes sound the same in terms of loudness and proximity.

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  • GDC 2018
  • Amanda Rose Smith
  • Independent
  • free content
  • Audio
  • Audio