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Session Name: 'Legendary: Game of Heroes': Designing for Live
Speaker(s): Ethan Levy
Company Name(s): N3twork
Track / Format: GDC Mobile Summit
Overview: Launch is just the beginning when running the marathon of games-as-a-service. Everything about working on a GaaS changes as you make the transition from development to soft-launch to live. This talk focuses on the specific needs of designing features in the high pressure, metric driven environment of a successful live game. Drawing on lessons learned scaling the hit game 'Legendary: Game of Heroes' over 18 months as a worldwide, live service, this talk teaches concrete lessons your design team can apply to building streamlined, stable features that delight your players and product managers in equal measure.

GDC 2018

Ethan Levy

N3twork

free content

GDC Mobile Summit

Smartphone / Tablet Games