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|Session Name:||It's About Time: System Design for Mobile Free-to-Play|
|Track / Format:||GDC Mobile Summit|
|Overview:||Game systems are complex and it's often difficult to know where to begin. This session will present a practical take on system design starting with the one resource that is universal to all games: time. Whether it's in the form of turns or seconds, many game elements can be easily analyzed and balanced from this angle. Join seasoned system designer and mobile gaming veteran Evan Losi as he presents a systematic approach to game tuning and how this philosophy can be applied to concrete aspects of your game, from economies to weapon balancing. After all, it's about time.|