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|Session Name:||Reinventing the Sound for 'Call of Duty: WWII'|
|Company Name(s):||Sledgehammer Games|
|Track / Format:||Audio|
|Overview:||How do you go about reinventing the audio experience for a well-established game like 'Call of Duty'? How do you make the audio sound fresh, next-gen and state of the art in the 14th installment of a franchise? The answers to these questions may surprise you. Learn how Sledgehammer Games employed some unorthodox methods to create an all new sound for 'Call of Duty'.|