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|Session Name:||Creating Console Quality Audio on Mobile: 'Club Penguin Island'|
|Speaker(s):||Toby Hulse, David Fairfield|
|Company Name(s):||The Walt Disney Company, The Walt Disney Company|
|Track / Format:||Audio|
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|Overview:||From large open world environments, social chat, and player customization, to diverse, single player quests, 'Club Penguin Island' is a diverse live operation mobile game. The audio is equally diverse with lush ambience, detailed SFX coverage, jammable music stages, robot DJ music, dynamic scored music for quests and invigorating voice-over. How did Disney pack all of this into a mobile game while maintaining a lean memory footprint and a high-quality bar? The audio team will discuss design, workflows, and implementation using Unity and Fabric.|