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Session Name:

Creating Console Quality Audio on Mobile: 'Club Penguin Island'


From large open world environments, social chat, and player customization, to diverse, single player quests, 'Club Penguin Island' is a diverse live operation mobile game. The audio is equally diverse with lush ambience, detailed SFX coverage, jammable music stages, robot DJ music, dynamic scored music for quests and invigorating voice-over. How did Disney pack all of this into a mobile game while maintaining a lean memory footprint and a high-quality bar? The audio team will discuss design, workflows, and implementation using Unity and Fabric.

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  • GDC 2018
  • Toby Hulse
  • The Walt Disney Company
  • David Fairfield
  • The Walt Disney Company
  • free content
  • Audio
  • Audio