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Session Name: How Sound Tells the Story of 'Night in the Woods'
Speaker(s): Em Halberstadt
Company Name(s): A Shell in the Pit
Track / Format: Audio

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Overview: The story of 'Night in the Woods' is based on the environment, and the sound works in conjunction with each scene to make you feel as though you are there. It mimics the liveliness of real life, where everything has its own story. Em will be exploring the atmospheric audio she created, including the ways in which it changes over time, and brings life to that which cannot be seen. Examples from the game and implementation strategies will be shown and discussed. This will be a talk about how sound can actively contribute to the game world and story.

GDC 2018

Em Halberstadt

A Shell in the Pit

free content