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Session Name: UI/UX for Creating Your Mobile Game in VR
Speaker(s): Miranda Marquez
Company Name(s): MunkyFun
Track / Format: UX Summit
Overview: This session will help developers, UI artists and UX designers identify key UI/UX elements so that they can faithfully take the core experience of a successful game on one platform (in this case mobile) and develop a new game for a VR platform, while maintaining the brand integrity. These practices came about through the creation of a 'League of War' game for Sony Playstation VR, 'League of War: VR Arena'. This session will talk about what worked, what didn't, and how the team behind it approached problem solving the user experience in the VR space.

GDC 2018

Miranda Marquez

MunkyFun

free content

UX Summit

Design