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Session Name:

Design In-App Purchases for Success (Presented by Unity Technologies)

Overview:

A talk about Unity's new world building tools and how they can help level designers and artists create playable environments rapidly. Also using a real world use case, we will discuss how our collaboration with Autodesk is improving the workflow between Maya and Unity for modeling and animation.

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  • GDC 2018
  • Stephen Sullivan
  • Unity Technologies
  • free content
  • Programming
  • Programming