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Session Name:

Mitigating Abuse Before It Happens


Once a game has been released, there's only so much that even the best community team can do to prevent bad behavior. If a game wasn't designed with an understanding of human motivations and what the "worst person ever" will do when provided access to others, mitigating abuse is an uphill battle. This talk will cover how player motivation impacts design, identifying opportunities for abuse, and building the framework for a healthy community both in and out of the game. By understanding the motivations of the very worst, you can learn to design for the best.

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  • GDC 2018
  • Tara Brannigan
  • flaregames
  • Nicole Lazzaro
  • XEODesign
  • Katherine Lo
  • University of California, Irvine
  • Nova Barlow
  • Microsoft
  • free content
  • Community Management Summit
  • Community Management