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Session Name: Job System & Entity Component System (Presented by Unity Technologies)
Speaker(s): Tim Johansson
Company Name(s): Unity Technologies
Track / Format: Programming
Overview: Unity 2018.1 exposes a new C# job system for game code, as well as a new (experimental) Entity Component System implementation to go along with it. This session will cover what it means to you as a developer in Unity and how you can easily get started and progress towards getting the most performance out of Unity 2018.1.

GDC 2018

Tim Johansson

Unity Technologies

free content

Programming

Programming