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|Session Name:||'Assassin's Creed Origins': Monitoring and Validation of World Design Data|
|Company Name(s):||Ubisoft Montreal|
|Track / Format:||Programming|
|Overview:||Given the complexity and sheer size of modern open-world games like 'Assassin's Creed Origins' (ACO), it is practically impossible to validate the integrity and functionality of world data on a timely basis using traditional methods. This problem is compounded by the interdependencies between all the various types of world data (AI, art, design), both hand-placed and procedurally-generated. In this presentation, Ubisoft's Nicholas Routhier will describe how the ACO team successfully tackled this production challenge by using a system of daily automated tests and reports to monitor, validate and visually communicate the state of world game data to the world creation team. He will give concrete examples of how this pipeline helped the ACO team efficiently highlight errors and track regressions, and freed content creators to focus on crafting a stunning Egyptian experience.|