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Session Name Applying AAA Techniques on Mobile Games: Understanding Flow Maps and Its Applications
Speaker(s) Shaoyong "Abel" Zhang
Company Name(s) NetEase Games
Track / Format Visual Arts
Overview This session will provide a mathematical analysis of a 14 node flow map shader from the perspective of a visual effects artist working in mobile games. The speaker will use graphs to illustrate each major expression and node within the shader such as, Frac, Time, and Lerp. The audience will see how core flow map principles are reasonably straightforward and that shaders can be relatively easy to use in different contexts. This presentation will show how flow maps have been used to create visual effects, characters, and backgrounds for 'Galactic Frontline', a sci-fi strategy game by NetEase Games.

GDC 2018

Shaoyong "Abel" Zhang

NetEase Games

free content

Visual Arts

Visual Arts


UBM Tech