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Session Name: IL Gigante: Michelangelo's David in VR
Speaker(s): Christopher Evans
Company Name(s): Epic Games
Track / Format: Programming
Overview: Chris will go over the process he and his colleagues stumbled down to get a billion polygon dataset captured in 1999 with no UVs or textures, into a game engine at a high fidelity.

GDC 2018

Christopher Evans

Epic Games

free content

Programming

Programming

Visual Arts

Visual Arts