You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Between Tech and Art: The Vegetation of 'Horizon Zero Dawn'

Overview:

After more than ten years making the grim, sci-fi world of 'Killzone', Guerrilla Games decided, that one of the pillars for their next IP would be the beauty of nature. In this talk, Gilbert Sanders, Principal Artist at Guerrilla Games, will present what the studio has learned in order to bring the lush and vibrant nature of 'Horizon Zero Dawn' to your console, while keeping an eye on performance in this open world action-RPG. This talk will cover technical implementation details of Guerrilla's shaders, meshes, render passes, and various optimizations and workflow approaches.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2018
  • Gilbert Sanders
  • Guerrilla Games
  • free content
  • Visual Arts
  • Visual Arts