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Adaptive Design in MR: UX Problems and Solutions
How do you design the same app for both Hololens and VR? What do you do about the two different input systems? Do you stay consistent for design or for the platform? In this session, Microsoft Mixed Reality studio Lead UX Designer, Jada Williams, will cover these questions and compare how web and mobile have solved these problems with responsive/adaptive design. She will also cover how the Microsoft team thought about adaptive design in MR while designing for Microsoft Layout, a mixed reality app that allows space planners to see their ideas in context. Topics discussed in this session include UI consistency, menu patterns and input choices.
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