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The Number One Educational Resource for the Game Industry

Session Name: Advanced Graphics Techniques Tutorial: High Zombie Throughput in Modern Graphics
Speaker(s): Anton Krupkin, Denis Sladkov
Company Name(s): Saber Interactive, Saber Interactive
Track / Format: Programming

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Overview: This talk presents a handful of solutions implemented by Saber Interactive's technical art and rendering departments for its latest 'World War Z' game. The Saber Interactive team will talk about their approach to the complex problem of rendering diverse crowds of zombies within strict performance budgets. They will also discuss visual features supporting zombie-shooting mechanics such as gibbing and decals. These concepts are mainly evolution of common ideas, but this talk provides a couple of twists and a good summary of how these technologies are used together under the hood.

GDC 2019

Anton Krupkin

Saber Interactive

Denis Sladkov

Saber Interactive

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