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|Session Name:||Animation Bootcamp: Rocket Man: Creating Flight for 'Anthem'|
|Speaker(s):||David Hoang, Daniel Nordlander|
|Company Name(s):||BioWare Austin, BioWare Edmonton|
|Track / Format:||Visual Arts|
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|Overview:||Creating video game characters that look and feel great to play requires close collaboration between design and animation. In this talk Bioware speakers will have a look at the process they used to create some of the more exotic traversal abilities players have at their disposal in 'Anthem'. Starting with the character physics, they will look at what methods that were employed to get that movement looking and feeling great. They will then look at how Bioware authored animations to mesh with the character physics in the best way possible. The speakers will discuss what type of dialogue between animation and design enabled Bioware to achieve a successful end result and they will provide plenty of examples in the form of videos from development to help illustrate their workflow.|