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Session Name:

Introducing the New Animation Rigging Features (Presented by Unity Technologies)


Need more artistic control of your animations in Unity? If so, don't miss this intermediate session on our new Animation Rigging features. A team of Unity technical animators and artists will show you how to use predefined constraints to procedurally control character deformations, simulate physic-based secondary motion, and correct overall animations to significantly improve quality in your game. You will also learn how to build setups that can be dynamically triggered/blended at runtime to control final animation throughput.

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  • GDC 2019
  • Jean-Sebastien Campagna
  • Unity Technologies
  • Olivier Dionne
  • Unity Technologies
  • Dave Hunt
  • Unity Technologies
  • free content
  • Visual Arts
  • Visual Arts