Session Name: | Introducing the New Animation Rigging Features (Presented by Unity Technologies) |
Speaker(s): | Jean-Sebastien Campagna, Olivier Dionne, Dave Hunt |
Company Name(s): | Unity Technologies, Unity Technologies, Unity Technologies |
Track / Format: | Visual Arts |
Overview: | Need more artistic control of your animations in Unity? If so, don't miss this intermediate session on our new Animation Rigging features. A team of Unity technical animators and artists will show you how to use predefined constraints to procedurally control character deformations, simulate physic-based secondary motion, and correct overall animations to significantly improve quality in your game. You will also learn how to build setups that can be dynamically triggered/blended at runtime to control final animation throughput. |