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|Session Name:||Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech Artists|
|Track / Format:||Visual Arts|
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|Overview:||In this session, Funomena's Garrett Stevens will provide a brief survey of graphics profiling and debugging techniques for the technical artist. Time will be spent using tools such as RenderDoc and Nvidia's Tegra Debugger to find low hanging fruit, and then making practical changes to example shaders and VFX.|