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|Session Name:||Empowering Creators with the New Unity Render Pipeline (Presented by Unity Technologies)|
|Speaker(s):||Felipe Lira, Andre McGrail|
|Company Name(s):||Unity Technologies, Unity Technologies|
|Track / Format:||Visual Arts|
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|Overview:||LWRP is getting out of preview. It brings improvements in performance, workflow, and extensibility over the Built-in pipeline. In this session you will learn the benefits of using LWRP, how to setup your project to use it and how to extend it to achieve custom rendering effects. We will demonstrate how to achieve some common game effects using LWRP and ShaderGraph.|