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Session Name:

Building a Living World from Ancient Ruins in 'Assassin's Creed Odyssey'

Overview:

'Assassin's Creed Odyssey' has been an adventure that gave birth to the largest world ever produced for an 'Assassin's Creed' game. Ubisoft's Benjamin Hall (World Director) and Thierry Dansereau (Art Director) will share their personal thoughts, perspectives and challenges they faced throughout the creation of a place that no longer exists, ancient Greece.

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  • GDC 2019
  • Benjamin Hall
  • Ubisoft Quebec
  • Thierry Dansereau
  • Ubisoft Quebec
  • free content
  • Visual Arts
  • Visual Arts