You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: 'Marvel's Spider-Man': A Deep Dive into the Look Creation of Manhattan (Presented by Substance)
Speaker(s): Ryan Benno, Matthew MacAuliffe, Brian Mullen
Company Name(s): Insomniac Games, Insomniac Games, Insomniac Games
Track / Format: Visual Arts
Overview: For Marvel's Spider-Man, the goal of creating a vast and lived-in Manhattan was daunting, considering it was five times the size of Insomniac's previous open world game, Sunset Overdrive. Focusing on the art side, Matt McAuliffe, Brian Mullen and Ryan Benno will take deep dives into how each department handled the creation of materials, textures, models, set dressing and lighting across the entire city of Manhattan, and how all of these assets came together.They will focus on how they leveraged techniques and technologies like Substance Designer, and how their in-house tools evolved throughout the project.

GDC 2019

Ryan Benno

Insomniac Games

Matthew MacAuliffe

Insomniac Games

Brian Mullen

Insomniac Games

free content

Visual Arts

Visual Arts