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Session Name:

Environment Design as Spatial Cinematography: Theory and Practice

Overview:

In many video games, the player has control of the camera. However, the developer can control what's on screen through use of the environment to direct the player's movements and attention. Miriam Bellard has been referring to this as spatial cinematography. Miriam's talk explores spatial cinematography in theory and practice using examples from GTA V Online DLC (pre-production to final art). A truly cinematic experience can be developed by adapting film concepts such as shots, editing and 2D screen design as well as understanding how the player interacts with and perceives the game environment. Miriam discusses the effect of the 3D environment on the cinematic experience, including through movement, player attention, and spatial design.

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  • GDC 2019
  • Miriam Bellard
  • Rockstar North
  • free content
  • Visual Arts
  • Visual Arts
  • Design
  • Design