Overview: |
This panel explores the difficult and often somewhat under-discussed topic of grading and assessing student work in games programs. Panelists will explore both the university and program outcomes of their respective universities, programs, centers, etc. and how these map to individual course outcomes, assignments, and rubrics, how these are implemented in practice with examples of both success and failure, and the similarities and differences between practices in games studies, communications, game design, game development, and production. Issues of evaluating individual and group work, short assignments vs. large scale projects, and work at various curricular levels and capabilities will also be explored.
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