You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'
Speaker(s): Olivia Wood
Company Name(s): Failbetter Games
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: 'Fallen London' is approaching its tenth birthday. It is a live narrative game that supports all of Failbetter's other projects, meaning that the company can more easily afford to take creative risks. This session will look at the difficulties of maintaining a live narrative game and how Failbetter has adapted to surmount them. These adaptations have created a supportive fan base, benefited the company financially and fostered an environment that supports employee well-being. Olivia is writer, editor and content manager at Failbetter, and as such is involved in several of the disciplines required to maintain the success of 'Fallen London'. Join her in this session to hear the story behind it.

GDC 2019

Olivia Wood

Failbetter Games

free content

Design

Design

Production & Team Management

Production