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|Session Name:||Texturing the World of 'Assassin's Creed Odyssey' (Presented by Substance)|
|Speaker(s):||Vincent Derozier, Pierre Fleau|
|Company Name(s):||Ubisoft Quebec, Ubisoft Quebec|
|Track / Format:||Visual Arts|
|Overview:||Vincent Drozier and Pierre Fleau will take you through the complete production of the materials of Assassin's Creed Odyssey. From conception to pre-production and production, learn what defines the artistic direction of such textures, and how technical elements of the pipeline and workflow were built using the Substance suite.|