|Texturing the World of 'Assassin's Creed Odyssey' (Presented by Substance)
|Vincent Derozier, Pierre Fleau
|Ubisoft Quebec, Ubisoft Quebec
|Track / Format:
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|Vincent Drozier and Pierre Fleau will take you through the complete production of the materials of Assassin's Creed Odyssey. From conception to pre-production and production, learn what defines the artistic direction of such textures, and how technical elements of the pipeline and workflow were built using the Substance suite.