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Session Name:

Texturing the World of 'Assassin's Creed Odyssey' (Presented by Substance)

Overview:

Vincent Drozier and Pierre Fleau will take you through the complete production of the materials of Assassin's Creed Odyssey. From conception to pre-production and production, learn what defines the artistic direction of such textures, and how technical elements of the pipeline and workflow were built using the Substance suite.

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  • GDC 2019
  • Vincent Derozier
  • Ubisoft Quebec
  • Pierre Fleau
  • Ubisoft Quebec
  • free content
  • Visual Arts
  • Visual Arts