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Session Name: Ask Me Anything: Game Programming Q&A with Squirrel Eiserloh
Speaker(s): Squirrel Eiserloh
Company Name(s): SMU Guildhall
Track / Format: Programming

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Overview: Magic & memory, entities & events, cameras & cache, time & threads, morale & math, scripting & systems; everything is fair game! I'm particularly nerdy about data-driven gameplay systems, game AI, and all things procedural.Bryant Francis, Contributing Editor of Gamasutra, will be joining this session as moderator.

GDC Summer 2020

Squirrel Eiserloh

SMU Guildhall

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