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Session Name:

Ask Me Anything: Game Programming Q&A with Squirrel Eiserloh

Overview:

Magic & memory, entities & events, cameras & cache, time & threads, morale & math, scripting & systems; everything is fair game! I'm particularly nerdy about data-driven gameplay systems, game AI, and all things procedural.Bryant Francis, Contributing Editor of Gamasutra, will be joining this session as moderator.

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  • GDC Summer 2020
  • Squirrel Eiserloh
  • SMU Guildhall
  • free content
  • Programming
  • Programming