You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Lima Oscar Delta!: Scaling Content in 'Call of Duty: Modern Warfare'
Speaker(s): Rulon Raymond
Company Name(s): Infinity Ward
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Call of Duty is well known for its 60fps frenetic gameplay. To achieve a high level of graphical fidelity at this frame rate across all target platforms, a suite of finely tuned content scaling techniques must be employed. This session will be survey of the various static and dynamic level-of-detail processes used in the latest Call of Duty installment, Modern Warfare. It will focus on practical mid-to-high-level topics, ranging from content tools to shaders, such as automatic mesh simplification workflows, handling large player counts, displaying expansive maps, and dynamically adapting content across a variety of runtime conditions. Mathematically rigorous subjects like mesh reconstruction and topological simplification will be largely avoided.

GDC Summer 2020

Rulon Raymond

Infinity Ward

free content