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|Session Name:||Entertainment AR/VR: Design Challenges and Opportunities in Mobile AR: A 'Table Trenches' Retrospective|
|Speaker(s):||Blake Gross, Dustin Kochensparger|
|Company Name(s):||DB Creations, DB Creations|
|Track / Format:||Entertainment VR/AR|
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|Overview:||Mobile AR is the largest mixed reality market segment with over 100 million AR compatible smartphones. Technology stacks like ARKit and ARCore are making it much easier for developers to create immersive mobile augmented reality games. However, there are a variety of design and UX challenges to consider when developing for these new platforms, ranging from world finding flows to shared multiuser environments. In this session, independent MR developers Blake Gross and Dustin Kochensparger will provide an overview of the design philosophy and technical challenges overcome in building the first AR game on Google Play Pass, Table Trenches!|