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Session Name: Designing for Healing: 'UnearthU'
Speaker(s): Kara Stone
Company Name(s): Independent
Track / Format: Design
Overview: This presentation will detail the design process of UnearthU and the way its durational narrative is used to create a space for self-reflection, care, and healing for the player. How can we design games that foster wellbeing while showcasing the realities of mental illness and disability? In this talk I reflect on the design process, aesthetics, and narrative that are built around creating a companion character for the player to watch go through a healing journey, while providing life-sustaining activities. UnearthU is about the intersections of capitalism and mental illness; the way overwork has become internalized and burn-out the norm. Audiences can expect detailed takeaways on best design strategies and practices for creating games oriented towards healing.

Game Developers Conference 2021

Kara Stone

Independent

free content

Design

Design