You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Game Narrative Summit: Connected Worlds: Building Dynamic Storyworlds Using Network Theory
Speaker(s): Gerben Grave
Company Name(s): Multiverse Narratives
Track / Format: Game Narrative Summit
Overview: Worldbuilding is one of the most fun aspects of creating games. Yet, as worlds grow in size and complexity, they can become unmanageable. Story bibles or wikis turn into disheartening labyrinths and narrative designers are trapped between its walls of text. nnIn this session, Gerben Grave shares his worldbuilding method of using network theory to craft complex yet accessible story worlds that are dynamic, engaging, and coherent. The practical lecture will prove the method's value using examples from game such as Skyrim and The Return Of The Obra Dinn, but Gerben will also show how the Marvel Cinematic Universe uses a similar approach to introducing new characters and how it builds on existing layers already established in the storyworld.nnLearn how to read story worlds using network theory, thus revealing what a world's key components are and which parts could be improved.

Game Developers Conference 2021

Gerben Grave

Multiverse Narratives

free content

Game Narrative Summit

Game Narrative