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|Session Name:||Tools Summit: Embedded Scripting with Zero Overhead in Final Builds|
|Company Name(s):||Deck13 Interactive|
|Track / Format:||Tools Summit|
|Overview:||This talk explains the process followed for the integration of the current scripting system in Deck13's in-house engine Fledge, allowing not only programmers, but also people from other departments such as game design and art, to benefit from a more agile workflow, thanks to the hot-reloading and the debugging features, without paying any additional costs in terms of performance in final builds, which is one of the biggest disadvantages of using scripting languages in games.nnIn addition to that, it goes through the different approaches used in previous versions of the Fledge engine in a post-mortem fashion, analyzing their pros and cons and indicating the reasons why they eventually were discarded.|