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Tools Summit: Cryptic Studios' Magic Legends: FX Engine Support for Artists
This session presents Cryptic Studios' abridged workflow for authoring, integrating, and debugging special effects in their upcoming title Magic: Legends. During this presentation, you will see how the artists use in-game editors to build multi-use, optimized special effects directly for the environment and content teams without software engineers needing to be involved. You will also see the various tools that were put in place as safeguards against giving the artists direct access to the underlying modular programmable pipeline; Tools that keep an eye on auto-generated script correctness, resource utilization, and provide the artists with feedback for troubleshooting problematic technical issues. This session doesn't deeply delve into simulation or rendering specifics. Rather, this session covers the different tools, techniques, and tricks the studio has found to work well while giving their artists more direct control over special effects than in the studio's prior games.
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