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|Session Name:||Games as Community Driven Care: A Case Study of Co-design for Aphasia|
|Company Name(s):||Thorny Games|
|Track / Format:||Design|
|Overview:||In this talk, we explore the potential for games as a community-driven, cost-effective, and radically-accessible form of care. We detail this through the lens of a case study in designing therapeutic games for and with people with aphasia, the 2+ million Americans who experience language loss due to brain injury. Game-based rehabilitation is a promising solution to address unmet long-term recovery and psychosocial needs for people with aphasia. In this talk we describe a participatory game design process that engages people with aphasia, speech language pathologists and professional game designers in the creation of three hybrid digital-analog games. We detail methods for facilitating collaboration across language barriers and divergent professional expertise. We also contribute a set of design principles based in rehabilitation research and augmented through our iterative design process. We conclude with recommendations for pursuing community-empowered game design for other underserved populations and explore how game design can be a powerful context to facilitate meaningful change in health and well-being both online and in the real-world.|