You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Games as Community Driven Care: A Case Study of Co-design for Aphasia
Speaker(s): Kathryn Hymes
Company Name(s): Thorny Games
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: In this talk, we explore the potential for games as a community-driven, cost-effective, and radically-accessible form of care. We detail this through the lens of a case study in designing therapeutic games for and with people with aphasia, the 2+ million Americans who experience language loss due to brain injury. Game-based rehabilitation is a promising solution to address unmet long-term recovery and psychosocial needs for people with aphasia. In this talk we describe a participatory game design process that engages people with aphasia, speech language pathologists and professional game designers in the creation of three hybrid digital-analog games. We detail methods for facilitating collaboration across language barriers and divergent professional expertise. We also contribute a set of design principles based in rehabilitation research and augmented through our iterative design process. We conclude with recommendations for pursuing community-empowered game design for other underserved populations and explore how game design can be a powerful context to facilitate meaningful change in health and well-being both online and in the real-world.

Game Developers Conference 2021

Kathryn Hymes

Thorny Games

free content

Design

Design