You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Constrain Your Content: Generating Better Content with Constraint Programming
Speaker(s): Marc Taylor
Company Name(s): Big Duck Games
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This session reviews some of the challenges encountered when creating levels for Big Duck Games' Flow Fit and Flow Fit: Sudoku, and how they were overcome by using Constraint Programming. Marc Taylor, Puzzle Master at Big Duck Games, will dive into the practical application of Constraint Programming for content generation, covering in detail how to approach the creation of Constraint Programming models for solvers. He will also give detailed coverage of how to create a valid Sudoku puzzle using a CP-SAT solver, as well as go on an exploration of how the constraints can be quickly changed to create a significant amount of diverse content. Finally, he will discuss how Constraint Programming can be used as a tool to assist in manual content creation.

Game Developers Conference 2023

Marc Taylor

Big Duck Games

free content

Design

Design

Programming

Programming