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Constrain Your Content: Generating Better Content with Constraint Programming
This session reviews some of the challenges encountered when creating levels for Big Duck Games' Flow Fit and Flow Fit: Sudoku, and how they were overcome by using Constraint Programming. Marc Taylor, Puzzle Master at Big Duck Games, will dive into the practical application of Constraint Programming for content generation, covering in detail how to approach the creation of Constraint Programming models for solvers. He will also give detailed coverage of how to create a valid Sudoku puzzle using a CP-SAT solver, as well as go on an exploration of how the constraints can be quickly changed to create a significant amount of diverse content. Finally, he will discuss how Constraint Programming can be used as a tool to assist in manual content creation.
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