You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Game Narrative Summit: Effective Feedback for Game Writers, Narrative Designers, and Collaborators

Overview:

Feedback is a two-way street and integral in game developmentand narrative departments are no exception. Across all levels and disciplines, receiving and offering feedback is vital to the long-term health of a project, the wider studio, and an individual's career progression. However, needs can get lost in translation, especially when a lead or a recently hired associate is approaching a new role for the first time.This session will discuss best practices in giving and receiving feedback regarding game writers, narrative designers, and their stakeholders. Alexa Corriea, Senior Narrative Designer at Electronic Arts, and Lis Mobery, Narrative Designer at Obsidian, will draw from experience with feedback at all levels of game narrative, address popular methods of handling feedback, and discuss the strengths and weaknesses of those approaches. During this talk, Alexa and Lis will review scholarly research and give actionable strategies for creating substantive feedback sessionswith the intended results of applying improved feedback loops being: Healthier teams, stronger revision pipelines, and improved individual writing.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Alexa Ray Corriea
  • Electronic Arts
  • Lis Moberly
  • Obsidian
  • free content
  • Game Narrative Summit
  • Game Narrative