You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Scaling Tools for Millions of Assets for 'Horizon Forbidden West'
Speaker(s): David Marcelis
Company Name(s): Guerrilla
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Horizon Forbidden West is Guerrilla's biggest game to date. Keeping up with the rapidly increasing size of the content required significant improvements to our tooling. This talk will explain how we redesigned the asset database and content loading in the Decima engine to scale to millions of files. These new tools are so powerful that it fundamentally changed the way we work with content at scale. By streaming all content from a single server and maintaining metadata of all assets in memory we can make sure our editor, game and other tools remain performant and responsive while working with huge numbers of assets. This led to a solution where we can work on the game without needing to read any files.

Game Developers Conference 2023

David Marcelis

Guerrilla

free content

Programming

Programming