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Session Name:

Alternative Controller Game Design: From Game Design to Controller Design

Overview:

The past decade has seen the advent of a new movement in video game creation. At the confluence of the indie game movement and maker culture, some developers are building custom DIY controllers, using electronics and hijacking technologies, to create unique game experiences. These odd peripherals are referred to as alternative controllers, a.k.a "alt.ctrl."Game design and controller design have always been interdependent, one constantly adapting to the other: From the advent of the D-pad to the emergence of the twin-stick gamepad, the video game history is full of examples of this mutual influence. But alt.ctrl games offer an incredible opportunity to research this influence and explore new ways to exploit it. But how? This talk addresses four ways to design game experiences apprehending the controllernot just as a mean to experience the game, but as a game element in itself. This includes: controllers as part of the game system providing unique game mechanics, controllers as part of the game feel providing unique sensory experiences, controllers as part of the game narrative providing unique forms of storytelling, and controllers as part of the game space redefining the magic circle and the borders between the physical and digital worlds.

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