You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Educators Summit: Teaching Sustainability and Game Design: From the Low-Hanging Fruits to the Root of the Problem


Environmental sustainability is increasingly important to game design students in higher education programs. The developers of tomorrow do not want to join a polluting industry that creates landscapes of e-waste and contributes to massive carbon emissions. They want to create games that raise awareness, as well as find possible solutions to climate change.The question remains: How do educators respond to this eco-critical shift and teach about sustainable video games?This panel presents The Environmental Game Design Playbook, recently published by the IGDA Climate Change SIG, and shares lessons learned from teaching with it. The panel has a very deliberate setup of diverse speakers from academia and industry. Both the use of games to inspire behavior change and the long-term goal to reform the material conditions of game production are needed to address sustainability and help students actively engage with it.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Patrick Prax
  • Uppsala University
  • Clayton Whittle
  • The Sustainable Forestry Initiative
  • Trevin York
  • Dire Lark
  • Sonia Fizek
  • Cologne Game Lab at TH Kln
  • free content
  • Educators Summit
  • Game Career / Education