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Independent Games Summit: Make Games Like a Horse: The Design of 'Bugsnax'
In this session, John Murphy of Young Horses (Octodad, Bugsnax) discusses how his team makes their weird-yet-compelling games. Using Bugsnax as the example, John explains how the team at Young Horses decides what game to make, figures out what the game wants to be, and makes tough design decisions. Would you like to learn what movies inspired Bugsnax? Want to know which AAA game Bugsnax relentlessly stole from? Need to learn why Bugsnax doesn't have a mini-game where the player chops up adorable food-bugs into bite-sized pieces? After this talk you too will understand what it means to make games like a Horse.
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