You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Independent Games Summit: Make Games Like a Horse: The Design of 'Bugsnax'


In this session, John Murphy of Young Horses (Octodad, Bugsnax) discusses how his team makes their weird-yet-compelling games. Using Bugsnax as the example, John explains how the team at Young Horses decides what game to make, figures out what the game wants to be, and makes tough design decisions. Would you like to learn what movies inspired Bugsnax? Want to know which AAA game Bugsnax relentlessly stole from? Need to learn why Bugsnax doesn't have a mini-game where the player chops up adorable food-bugs into bite-sized pieces? After this talk you too will understand what it means to make games like a Horse.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • John Murphy
  • Young Horses
  • free content
  • Independent Games Summit
  • Independent Games