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Independent Games Summit: 'First Person Talker': Six Rules for Voice-Controlled Game Design
Thanks to recent leaps in voice technology, the voice revolution is finally coming to games. But what does a "good" voice-controlled game look like? This talk explores that question by sharing six key learnings from the development of "Unknown Number: A First Person Talker."Released in 2022, Unknown Number achieved recognition for its "innovative voice-controlled mechanics" that "scratch the surface of what may be possible in the future" (Metro UK). Crucially, the project starts to establish some ground rules for a new voice-led genre: the First Person Talker.This talk discusses the team's initial design assumptions, how they failed in playtesting, and proposes generalizable solutions. The session is useful for any developers exploring voice-controlled gaming, now or in the futureenabling them to leapfrog the pain and find the fun in "talking."
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