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Session Name:

Independent Games Summit: Developing a Live Game That Never Truly Left Early Access

Overview:

When Deep Rock Galactic started as a small indie project back in 2016, it was never the plan to make a live service game. But somehow, that became the most natural progression for the gamedue to a passionate community, open development, and a game focused on co-op. Six years later, DRG is a full-fledged live game, with seasons and events, while still engaging with fans and the player community for playtesting and design feedback.This talk will go into detail on the journey from Early Access to Live Service, how open development and fan involvement became an integral part of that journey, and everything the team learned from making DRG a live game that never truly left early access.

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