Overview: |
Playtesting is the game dev equivalent of going to the gym: It strengthens a game's design but can be a bit painful, and it's tragically easy to neglect. However, Mike Salyh and Wyatt Bushnell, Co-founders of Coin Crew Games, believe you should never skip playtest day! While developing Escape Academy, their team ran over 200 sessions, and used that data to make a debut indie game that Inverse called "the best co-op game since It Takes Two." In this talk, Mike and Wyatt share how their studio put playtesting at the heart of their development process and offer solutions for running smoother, more efficient playtests.
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