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Independent Games Summit: This is Why We Fight: Designing Meaningful Combat
Game combat is often seen as a means to an end, something to give players to do on their way from Point A to Point B. Yet we've seen time and again that combat can be extra meaningful when explored from a narrative lens, and even more so when it comes from the team. Dissonant combat may seem unavoidable, but who better than indies to explore that, break it down, and turn the notion on its head? This talk is to encourage a different way of thinking about combat: making it smaller, more compartmentalized, more personal, and, overall, more meaningful.
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