|Independent Games Summit: The Secret Lives of NPCs: 'Wayward Strand'
|Georgia Symons, Jason Bakker
|Ghost Pattern, Ghost Pattern
|Track / Format:
|Independent Games Summit
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|In real life, people don't wait around for you to interact with themso why do non-player characters do this in video games? The team behind Wayward Strand have created an intricately detailed real-time narrative adventure where all the NPCs are just as busy as the player. In this talk, narrative co-directors Georgia Symons and Jason Bakker talk about their process for structuring a world of simultaneous stories in a way that feels nourishing to the player. They also discuss the genesis of the concept, the values at the heart of the game, and the way that their studio practices of care influenced the game's development.